1. Installation
1.1 Download and import package.
The root 2D Terrain Editor folder structure should look like this:
- Editor & Runtime folders contains core scripts and resources.
- Example folder contains demo scenes and sample materials that you can use in your project.
You are able to move 2D Terrain Editor folder to any subfolder in your project.
2. Creating and editing 2D Terrain
2.1 Click GameObject/2D Object/2D Terrain. Default 2D Terrain will be created on the scene.
2.2 Select 2D Terrain GameObject, navigate to 2D Terrain component in the inspector and activate Edit Path tool. Using this tool you can create [Double Click], delete [Del], move, or change the parameters of Path Point Keys.
2.3 Use Edit Vertex Colors tool to assign color gradient to generated mesh vertices.
2.4 Click Add Module button to add features like 2D Collider or Cap.