V Editor Toolset > Extra Component
Sometimes when working with Unity’s built-in components we using Debug.Log to see how the particular value is changing over time such as transform matrices, camera aspect, rigidbody velocity etc. This tool allows you to inspect built-in component’s fields and properties which is hidden in inspector. Another feature of this tool is Extra Gizmos which visualizes some extra handles of the component in Scene View.
Usage
- Go to V Editor Toolset Quick Access Menu (Ctrl + Alt + V) and open Extra Component window
- Select any Game Object on scene. Extra Component will show hidden fields and properties of the components attached to this Game Object
- You may select more than one object to visually compare the particular values of the components
- Clicking on Extra Gizmos button allows you to turn on/off visualisation of additional component info in Scene View
Extra Gizmos
- Renderer bounds visualizes a bounding box of any Renderer component
- Skin Bones visualizes bones chain of Skinned Mesh Renderer
- Center Of Mass visualizes Rigidbody’s center of mass
- Cloth Normals visualizes normal direction at each vertex position of the Cloth
- Joints Chain3D visualizes 3D Joints chain and their anchor points
- Effector Direction visualizes the force direction of any Effector component