V Editor Toolset > Missing References
Deleting MonoBehaviour script which is currently being attached as a component to one or more game objects will give you this message:
Besides, if you decide to delete some of your assets such as texture, audio clip or sprite you might not always know for sure if this asset was set as a reference earlier. This tool will scan your entire project and opened scenes for missing references.
Usage
- Go to V Editor Toolset Quick Access Menu (Ctrl + Alt + V) and click Scan
- After scanning process was completed you’ll see the yellow warning icons if one or more missing references was found in your project
- Clicking on item from the list selects and highlights it in your project or scene hierarchy
- Assets contains all scriptable objects which lost their scripts
- Asset References contains missing object references of all scriptable objects
- Prefabs contains objects which lost one or more MonoBehaviour components
- Prefab References contains missing object references of all components attached to prefabs
- Prefab Instances contains scene objects with missing prefab connection
- Scene Objects contains scene objects which lost one or more MonoBehaviour components
- Scene Object References contains missing object references of all components attached to scene objects
Scanning process loads all assets from Asset folder so it may take a while depending on your project size
Clicking on Assets item will only highlight the root folder of scriptable object since there is no way to get reference to this object