Class KnotProjectSettings
General project settings asset that keeps references to default KnotDatabase and IKnotManager.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
KnotProjectSettings
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Knot.Localization
Assembly: Knot.Localization.dll
Syntax
public class KnotProjectSettings : ScriptableObject
Properties
DefaultDatabase
Default KnotDatabase that will be passed to SetDatabase(KnotDatabase, Boolean) by KnotLocalization on UnityEngine.RuntimeInitializeLoadType.AfterAssembliesLoaded during runtime if LoadOnStartup is enabled.
Declaration
public KnotDatabase DefaultDatabase { get; set; }
Property Value
Type | Description |
---|---|
KnotDatabase |
LoadOnStartup
If enabled, Manager will be initialized by KnotLocalization on UnityEngine.RuntimeInitializeLoadType.AfterAssembliesLoaded during runtime.
Declaration
public bool LoadOnStartup { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Manager
IKnotManager that will be initialized by KnotLocalization on UnityEngine.RuntimeInitializeLoadType.AfterAssembliesLoaded during runtime if LoadOnStartup is enabled.
Declaration
public IKnotManager Manager { get; }
Property Value
Type | Description |
---|---|
IKnotManager |